From Concept to Combat: My Design Journey with Activision Blizzard

Collaborating with the team at Activision Blizzard for Call of Duty: Modern Warfare was a masterclass in translating raw inspiration into high-stakes digital realism. My process wasn't just about drawing; it was about building a bridge between a conceptual "vibe" and a functional, battle-ready Operator.

Hand Arrow Smocked Treat in 10 yards of fabric.

Phase 1: The Iterative "Croquis"

The process began with Croquis #1 and #2, where I mapped out the skeletal structure of the outfits. I didn't just look at the gear; I looked at the architecture of the body.

  • Structural Inspiration: I drew heavily from aviation and heavy machinery, specifically looking at structures inspired by pilot shoulders to create a silhouette that felt armored yet agile.

  • Layering Logic: My sketches focused on a "base suit" (the Black Suit) as a foundation, layering complex geometric elements over it to create depth and shadow.

Phase 2: Material Samples & Treatments

To move beyond a flat drawing, I developed physical material treatments to prove how these designs would react to light and movement in the game engine.

  • Textural Innovation: I experimented with Lamé treatments and resin hanging pieces to give the gear a metallic, segmented feel that looks like advanced ballistic protection.

  • 3D Fabric Manipulation: As seen in my physical samples, I used Arrow smocking method to get a "scale-like" fabric techniques to mimic modular armor plating. This allows the "Modern Warfare" grit to feel high-tech rather than just worn out.


Final Sketch Selection


Pattern making/ 1st and 2nd Fitting


Final Runway look

The "Survivor" Persona: By combining the red-and-black contrast with heavy structural ribbing, I created an Operator that looked like they belonged in a high-stakes, near-future combat zone—someone who is as much a weapon as the gun they carry.